Wizard Active And Passive Skills

January 20, 2011


Wizards in Diablo 3 have many skills they can choose from to build their character. Depending on your level you may select up to 7 active skills and 3 passive skills. Active skills also allow for runestones to change how these abilities work. We will talk more about runestones on the runestone page.

Wizard Active Skills

Active Skills
Magic Missile.png Magic Missile Requires Level 1 Costs 0 Arcane Power

Launch a missile of magic energy causing 40 - 61 Arcane damage.

Frost Nova.png Frost Nova Requires Level 2   Cooldown: 12 seconds

An explosion of ice freezes nearby enemies for 4 seconds and causes 28 - 50 Cold damage.

Ice Armor.png Ice Armor Requires Level 2 Costs 25 Arcane Power

Surround yourself in a barrier of ice that increases armor by 50%, and causes 7 - 9 Cold damage to melee attackers, chilling them for 2 seconds. Lasts 120 seconds.

Shock Pulse.png Shock Pulse Requires Level 5 Arcane Power

Release a pulse of 3 unpredictable charges of electricity that deal 36 - 72 Lightning damage to enemies they hit.

Wave of Force.png Wave of Force Requires Level 4 Costs 25 Arcane Power Cooldown: 15 seconds

Explode a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 50% and deals 92 - 107 physical damage to them.

Spectral Blade.png Spectral Blade Requires Level 6 Arcane Power

Summon a spectral blade that strikes all enemies in your path 3 times causing 35% weapon damage with each hit.

Electrocute.png Electrocute Requires Level 13 Arcane Power

Lightning arcs from your fingertips towards an enemy dealing 1 - 59 Lightning damage. The lightning can jump, hitting up to 2 enemies. Damage is reduced by 30% for each jump.

Magic Weapon.png Magic Weapon Requires Level 7 Costs 8 Arcane Power

Imbue your weapon with magical energy granting it 20% increased physical damage. Can only affect melee weapons. Lasts 60 seconds.

Arcane Orb.png Arcane Orb Requires Level 3 Costs 35 Arcane Power

Hurl an orb of pure energy that explodes when it hits, dealing 135 - 185 Arcane damage to all enemies within 10 yards.

Diamond Skin.png Diamond Skin Requires Level 9   Cooldown: 15 seconds

Transform your skin to diamond for 3 seconds absorbing up to 2661 damage from incoming attacks.

Energy Twister.png Energy Twister Requires Level 11 Costs 35 Arcane Power

Unleash a twister of pure energy that deals 27 Arcane damage per second to everything caught within it.

Disintegrate.png Disintegrate Requires Level 8 Costs 20 Arcane Power per second

Thrust a beam of pure energy forward dealing 85 - 107 Arcane damage per second and disintegrating enemies it kills.

Storm Armor.png Storm Armor Requires Level 13 Costs 25 Arcane Power

Bathe yourself in electrical energy, shocking ranged and melee attackers for 1 - 61 Lightning damage. Lasts 120 seconds.

Explosive Blast.png Explosive Blast Requires Level 14 Costs 45 Arcane Power Cooldown: 1 seconds

Gather an infusion of energy around you that explodes after 2 seconds, causing 99 - 135 physical damage to any nearby enemies.

Mirror Image.png Mirror Image Requires Level 15   Cooldown: 25 seconds

Summon 2 illusionary duplicates of yourself that last for 15 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage.

Slow Time.png Slow Time Requires Level 16   Cooldown: 30 seconds

Invoke a bubble of warped time and space for 10 seconds, slowing the movement and attack speed of enemies by 35%. This bubble also slows the movement of enemy projectiles by 90%.

Teleport.png Teleport Requires Level 18 Costs 15 Arcane Power Cooldown: 16 seconds

Teleport through the ether to the selected location up to 35 yards away.

Hydra.png Hydra Requires Level 19 Costs 60 Arcane Power

Summon a multi-headed Hydra for 9 seconds that attacks enemies with bolts of fire dealing 18 - 22 Fire damage per attack.

Ray of Frost.png Ray of Frost Requires Level 21 Costs 29 Arcane Power per second

Project a beam of frozen ice that blasts 142 - 167 Cold damage per second to the first enemy it hits, slowing the target's movement by 40% and attack speed by 30% for 5 seconds.

Energy Armor.png Energy Armor Requires Level 22 Costs 25 Arcane Power

Focus your energies, increasing your Defense by 20% but lowers your maximum Arcane Power by 20. Lasts 120 seconds.

Arcane Torrent.png Arcane Torrent Requires Level 23 Costs 20 Arcane Power per second

Hurl a barrage of arcane projectiles that deal 107 - 181 Arcane damage per second to all enemies near the impact location.

Meteor.png Meteor Requires Level 24 Costs 60 Arcane Power

Summon an immense meteor that plummets from the sky causing 213 - 291 Fire damage to all enemies it crashes into. The ground it hits is scorched with molten fire that does 28 - 43 Fire damage over 3 seconds.

Blizzard.png Blizzard Requires Level 26 Costs 45 Arcane Power

Call down shards of ice to pelt an area dealing 57 - 78 Cold damage per second for 3 seconds.

Familiar.png Familiar Requires Level 27 Costs 20 Arcane Power

Summon a companion that will attack your targets for 5 - 9 Arcane damage. This companion cannot be targeted or damaged by enemies. Pet lasts 60 seconds.

Archon.png Archon Requires Level 29 Costs 25 Arcane Power Cooldown: 120 seconds

Transform into a being of pure arcane energy for 15 seconds. While in Archon form your normal abilities are replaced by powerful Archon abilities, and your armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon.

Wizard Passive Skills

Passive Skills
Conflagration.png Conflagration Requires Level 0

Dealing fire damage to enemies applies a burning effect, increasing all damage done to them by 15% for 3 seconds.

Power Hungry.png Power Hungry Requires Level 10

Gain 30 Arcane Power whenever you are healed by a health globe.

Temporal Flux.png Temporal Flux Requires Level 10

Whenever you deal Arcane damage, enemies are slowed by 24% for 2 seconds.

Glass Cannon.png Glass Cannon Requires Level 13

Increases all damage done by 20% but decreases armor and resistances by 10%.

Prodigy.png Prodigy Requires Level 15

Every time you cast a Signature spell, you gain 5 Arcane Power.

Virtuoso.png Virtuoso Requires Level 17

Increases the damage of your basic wand attack by 100%. Successful attacks with a wand generate 15 Arcane Power and heal you for 1% of your maximum Life.

Astral Presence.png Astral Presence Requires Level 19

Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.

Illusionist.png Illusionist Requires Level 20

Whenever you suffer more than 15% of your Life in a single hit the cooldown on your Mirror Image and Teleport abilities is automatically reset.

Galvanizing Ward.png Galvanizing Ward Requires Level 23

Increases the duration of your armor spells by 120 seconds. As long as an Armor spell is active, you gain 32 Life per second.

Blur.png Blur Requires Level 25

Decreases melee damage taken by 20%.

Evocation.png Evocation Requires Level 26

Reduces all cooldowns by 20%.

Arcane Dynamo.png Arcane Dynamo Requires Level 28

When you deal damage with a Signature spell you gain a Flash of Insight. After 8 Flashes of Insight your next non-Signature spell deals 50% additional damage. You cannot gain a Flash of Insight more than once every 1.5 seconds.

Unstable Anomaly.png Unstable Anomaly Requires Level 30

When reduced below 20% Life release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds.